Epic Games is currently celebrating the 20th anniversary of its seminal first-person shooter Unreal - and you can get it for free on Steam and GOG while the party lasts. Unreal, if you're.
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Shooting your friends online was never this much fun.
Capitalizing on the growing popularity of the online gaming community, Epic set forth to create what would become Unreal Tournament, an FPS geared towards online combat. This multiplayer action game spelled out what an online fragfest is all about – explosive action, balanced weaponry, dynamic teamplay, cool levels and a terrific artificial intelligence.
CTF-Face in all its glory.
Unreal Tournament (UT99) is a sequel to Epic’s Unreal, a technically imposing FPS from 1998 that served to lay the ground works for this game. UT is powered by an enhanced Unreal Engine, one that looks better, is more stable and allows for a greater amount of third party customization. This game is alive and kicking thanks to it’s huge fanbase turning in countless maps and mods even today. Best of all, UT still supports out-of-the-box online action – simply start the game, find a suitable server, connect (the program downloads all necessary third-party files) and start playing against other people.
UT isn’t solely centered on online gaming of course. There’s a solo campaign and practice modes, both played against bots. In campaign mode you work down the arena ladder and play against increasingly tougher opponents, while practice lets you play whatever you want at any time. You have many map types on offer in both modes –Â Deathmatch (DM), Capture the Flag (CTF), Domination (DOM), and Assault (AS).
DM and CTF, while very fun, will be familiar to all, but Domination (DOM) is the first truly original game mode in UT. Several teams make or break to control three strategically placed points on the map, leading to some hectic gameplay. But the most entertaining mode overall are the scripted Assault (AS) maps – here you must attack heavily fortified positions and accomplish specific objectives (pull this switch, open that gate) while the opposing team scrambles defensively. Accomplish the mission in good time and roles are reversed, placing your team as the defender and the other as the attacker. One map involves storming a beach under heavy fire and artillery, while in another you sneak aboard an underwater submarine. Great stuff.
Again, all of this would be half as fun if the game didn’t provide out-of-the-box bot support with killer AI. Never before were bots this lifelike. Transmission client windows 64 bit. They not only make reliable team-mates, but competent enemies as well. They dodge rockets like pros on the higher difficulties, but you can still sneak up behind them and they won’t magically know you’re there. They’ll try to predict your direction with their rocket shots, but switch to a lighter weapon if you get in their face to avoid splash damage. They organize concentrated attacks on your base, then retreat after taking heavy losses.
AI difficulty levels come in many shapes and sizes, and – like the rest of the game- can be customized in full. You can adjust individual bot aggressiveness or passivity, their preferred weapon or willingness to follow orders. You can also manage their outward appearance and names, and of course team membership if you feel like setting yourself up against an army of bots.
Firepower Diversity
The weapons received a superb makeover from their Unreal days. Most of the old artillery has been modified to look, sound and shoot better – from the oversized Enforcer handgun to the deadly Rocket Launcher or sleek Ripper. All of the weapons have their pros, cons and specific uses, though the undying Flak Cannon usually rules the roost in most arenas thanks to its unyielding punch. The Sniper Rifle wins at insane distances while the Redeemer will straight out cause a mini nuclear explosion that turns every living being into dust.
Each weapon has an alternate fire mode, and these modes are naturally great fun. The shock rifle combo (shoot an alt-fire ball of energy and then hit it in mid-air with a primary fire blast) makes its return from the original Unreal with the expected volatile results. The secondary function for the sniper rifle zooms smoothly between 1x to 8x for those brutal head shots. The Rocket Launcher also functions as a Grenade Launcher on the side, while the aforementioned Redeemer lets you navigate the rocket manually with its alt-fire.
Unreal Tournament blows the competition out of the water with its excellent gameplay, which includes its superb bot support, virtually infinite customization and flawless weapon balancing, not to mention UT’s gorgeous graphics and sharp sounds. It’s the fine wine of multiplayer mayhem, and it’s here to stay.
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Unreal Tournament is a first-person shooter video game developed by Epic Games.[4] It was to be the ninth installment in the Unreal franchise, and the first main entry in the series since Unreal Tournament 3 (2007). The game utilizes Epic's Unreal Engine 4 and was to be released for free on Microsoft Windows, OS X, and Linux.[5][6]
Unreal Tournament's development is crowdsourced and open to contribution from anyone.[7][8] Epic Games has been using forums for discussions and Twitch livestreams for regular updates.[9] The source code of the game is published on GitHub.[10]
Since July 2017, there have been no new updates. The bulk of the developer team has since transitioned to develop and maintain Fortnite Battle Royale.[11] Development of Unreal Tournament was confirmed to be halted indefinitely in December 2018, though the game will remain available in its current state to play.[12]
Gameplay[edit]
Gameplay will remain largely unchanged from past iterations of the Unreal Tournament series. So far, the confirmed gametypes are:
Other gametypes expected to return are:[13][14]
Development[edit]
Unreal Tournament was first teased on May 2, 2014, when Mark Rein, vice president and co-founder of Epic Games, tweeted about a possible reboot, 'I love Unreal Tournament - So excited for the comeback! More next week!,' resulting in a positive response from the gaming community, specifically the PC gaming demographic that largely grew up playing the previous games.[15][16][17] Paul Meegan, vice president of product development at Epic, followed Rein's tweet with information about the future of Unreal Tournament.[18][19] The game was announced by Epic in a Twitch livestream on May 8, 2014. During the livestream, senior programmer and project lead Steve Polge said that there had been demand for a reboot of the Unreal Tournament and that the release of the Unreal Engine 4, made this the ideal time to do so. He said, 'For years, we've wanted to reboot Unreal Tournament, but we knew we had to do it in concert with developers and the mod community, and in an environment that sets them up with the proper tools to make it happen. Given the recent launch of UE4, we think this is the right time to move forward.'[20] These statements are in contrast to what Tim Sweeney said during the Game Developers Conference in March 2014. 'We're not [planning on] shipping an Unreal Tournament game,' CEO and founder of Epic Games said. 'We have a lot of nostalgia for the game but we're actually not developing anything in the Unreal game universe at all at the moment,' he further added.[21] But this might have been an attempt to keep the project a secret and 'keep people off the trail', suggested Forbes.[16]
From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers.
—Steve Polge, writing on the Unreal Engine blog[6]
The development of the game officially began on May 8, 2014, the same day of the announcement.[6]Unreal Tournament is being developed using Unreal Engine 4 in the open in close collaboration between Epic Games and the community.[6] Although an Unreal Engine 4 subscription is required to fully contribute (all the code is accessible in a GitHub repository), Unreal Tournament fans are still able to comment and share ideas on the company's forum.[22] In an interview with PC Gamer, Steve Polge said that Epic 'will have a very open and inclusive process for establishing how the core of Unreal Tournament evolves. We'll build consensus and make sure the community buys into the direction we establish together. Design questions will be discussed on the forum and in regular Twitch streams, and the decision process will be inclusive and transparent. Players will be able to make their voice heard, and participate meaningfully in setting the direction of development. We will release playable alpha versions and use those to get hands-on feedback from players as well. Epic realizes that we are ultimately responsible for making sure that the core game is awesome and we'll get there with the contributions of our community.'[23] Polge is confident that the opening out of its processes will give Epic a stronger sense of what players want from the game. 'A lot of companies spend tens of thousands of hours of development on a game and only then do market research testing to determine what people like,' he told Edge magazine. 'From that point, it's hard to pivot. Especially with Unreal Tournament, we have fans that have been passionate about the franchise for years and have valuable insight and opinions about how we should evolve. Getting that from day one is going to help us make a better experience, with them and for them.'[24]
During a Twitch livestream held on July 24, 2014, art director Chris Perna showed off a fully rendered but unfinished level in the Unreal Engine editor and talked about the overall look he wants to have in the game, drawing on the Batman films to illustrate his point. 'To me, Unreal —and the entire franchise— has always been, I used to use this term a lot, a Tim Burton Batman-type of caricature of itself. And where I'd like to go with the new franchise is more of a Chris Nolan kind of Batman Begins .. just something a little more polished, a little more realistic, but without going over the top and doing kind of like what we did with Gears of War or Unreal Tournament 3 and making everything dark and grimy and grungy. I think you can still have detailed environments that look amazing, and add color, and have visual clarity —and have your cake and eat it, too, basically.'[25] A video released five days later via Unreal Tournament's YouTube channel, shows early footage of the game, with the development team playing the first round of Team Deathmatch. It is also taken up by discussions of what the development team is working on. This includes adding in almost all of the weapons and more complex levels.[26]
Screenshot of Outpost 23.
A month later, a playable pre-alpha build was released. Originally, the build was only available to UE4 subscribers but thanks to the way the game is being developed, an Unreal community member was able to compile Epic's prototypes and to release them to the public.[27][28][29] According to the development community on the download page, it would be getting weekly updates.[30] On September 5, 2014, Epic hosted an Unreal Tournament event, where several competitive players and enthusiasts from each generation of Unreal Tournament as well as some of the community contributors were invited to play the early prototype version of the game at Epic's headquarters in Cary, North Carolina.[31] The event was meant for providing feedback on the gameplay.[32]
As part of the announcement that Unreal Engine 4 would be now free,[33] a new build of the game was showcased during the 2015 Game Developers Conference, offering its first high-textured map called Outpost 23, which is a new version of the level originally revealed in the game's first-in-engine flythrough in July 2014, a new customized Unreal Editor and new characters.[34][35]
Business model[edit]
Since Unreal Tournament is being in part created by a community of volunteers, the game will be completely free when it is released.[36][37] Epic Games stressed the point that it will be just free not free-to-play, meaning there will not be microtransactions or gameplay-affecting items.[20] To pay for the game, it will eventually create a marketplace where developers, modders, artists, and players can buy and sell mods and content, or just give it away for free.[38] Earnings from this marketplace will be split between the content creator and Epic.[39]
When asked whether the decision to release the game for free was a reflection of a wider industry trend, Steve Polge told Edge: 'It's certainly where we are placing our bets and it is our focus at Epic. We like the model because it's fundamentally generous. It allows us to succeed by doing the right thing for the community, and then the value naturally comes back. That's a lot more attractive to us than the old build, ship and pray model.'[24]
Modification[edit]
On November 13, 2014, it was announced that the popular ChaosUTmod would return in Unreal Tournament. ChaosUT was selected as one of three mods to be included on the 'Game of the Year Edition' of the original Unreal Tournament.[40]
A graphics processor helps increase the performance of certain features, such as drawing tables in Excel 2013 or transitions, animations, and video integration in PowerPoint 2013. Use of a graphics processor with Office 2013 requires a Microsoft DirectX 10-compliant graphics processor that has 64 MB of video memory. Microsoft office serial numbers 2013.
References[edit]
Unreal Tournament GamesFurther reading[edit]
External links[edit]
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